Saturday, April 16, 2011

CMON Annual 2009 out now

The CoolMiniOrNot Annual 2009 is out now and I got my copy today. Like its predecessor, the 2008 annual, this is a beautiful hard-cover book featuring the most stunning works from the CMON website of the respective year. Since I did not get the 2008 one before I took the chance to buy both annuals as a bundle.



As the icing on the cake a piece painted by yours truly somehow found its way into the book.

 Top right: The Blue Wolf Inn in the scenery section of the 2009 Annual

These books are pretty cool sources of eye candy and I definately recommend them to any miniatures enthusiast. However, I was disappointed with some of the layout and composition decisions. There a near identical photos of some miniatures, which are just unnecessarily taking up space, along with a few photos which are too dark to make good sense of them, and then there are some mind-blowing pieces I saw on CMON before, which are squeezed in there as very small pictures when they really deserved to fill entire pages. I know that filling the pages comes with a lot of tough decisions regarding what to include and which photos, what size, etc. etc. And then there's also personal preference. But I do wish that some works were represented better than they are. Still, these are very fine tomes so let's see what 2010 will bring.

Thursday, March 10, 2011

Liber Malefic: Unseen library

Just a quick post to recommend Stu's insightful report of the Black Library Live 2011 event: Liber Malefic: Unseen library - apropriately concluded with a Mordheim game!

Sunday, February 20, 2011

Hamburger Tactica 2011

After 2009 and 2010 my visit at this year's Tactica convention has been the third time in a row. Unlike last year where I only had a few hours because I was in the process of moving to Berlin, I combined the event with visiting a friend who had just moved to Hamburg. Also I met up with some of my old gaming mates and it was great to see them again.

Warning: Please excuse the horrible quality of the photos! I know they are really bad and don't do the beautiful works that were presented any justice. All they do is give you a rough idea and I will include links to other galleries of the show as I find them. Also, I try to provide you with links to galleries of the works if I know them.

Something I very much looked forward to was checking out the Freebooter Miniatures' relatively new game Freebooter's Fate. I only had a quick look at the rulebook at my local gaming store and while the book looks absolutely gorgeous, just as Werner Klocke's miniatures, I didn't know how the game would play out. What I did know already is that is uses dicelss system of cards for determining hit or miss and damage. The hit system is not really new - I know the concept from Games Workshop's Pit Fighter game, which was published in issues 1 and 3 of the short-living Fanatic Magazine (see the "Gladiators" section of my blog under "Games").
The four of us got to play the game on one of the presentation tables. We each had a crew of three models and the objective was to find our captain who was locked away somewhere on a graveyard (yeah, pirates do this kind of stuff!). The board was pretty crowded with four crews so the action started pretty quickly. While I managed to pretty much eradicate the enemy to my right the opponent to my left managed to find their captain and had the game lasted longer (we restricted it to four rounds to not go on for too long) he probably would have won.
I won't give a review of the game here as I would need more experience to get a proper in depth feel for the system. I will say though that playing without dice is a nice change - even though I saw (and still don't see) a need for it. We had a good idea of the game quickly so it definately is a fitting system for a demo/presentation game. I don't know how it will play in the long run of a campaign and how deep the system really is. So far, I have only heard good things though.


 Freebooter's Fate gaming tables

Another hightlight of the show was meeting Thomas, aka "Chicken", of www.tabletop-fantasywelten.de. Until then I had only known him via the internet. He had sent me one of his scratch-built houses for me to paint (and keep!) and he presented a gorgeous Imperial city board (see gallery here).


Right next to Thomas' city there was - and this is a great tradition of the convention - another gaming table by Wolfgang: The Imperial Seaport (see gallery at Gidian-Gelände).



Like last year Geboom had his table/stall, carving plaster and selling resin cast of his works. I posted about his latest works - beautiful facades of Amsterdam houses - on my blog last year. He had casts of three facades on offer of which I happily bought one copy of each.




Lastly, some more random photos of various gaming boards and miniatures. I didn't even try to cover all of the tables and stands. It is just too much. Plus there is my lacking ability of taking proper photos. Still, I did take some photos so here they are. Hopefully you'll enjoy them anyways.

Norse Army by Witchhunter



 Further reading/watching:

Sunday, December 12, 2010

The Return of the Great Adventure

Another year is coming to an end and I thought I'd combine talking about my future plans with a retrospective and explanation of why it has been so silent around here. Prepare to leave the world of tabletop gaming in the process and enter new realms of geek gaming! Yieks.

I moved to Berlin in February/March this year so that was a huge change, leaving my established wargamers behind. However, I had a great time on a few occasions here and I hope to find the time for more gaming in the local "scene".

I finally placed a huge order and bought all buildings from Tabletop World's current range. At that time! A few months later TW announced that all of them would be discontinued and so now they are OOP. I was somewhat sad and disappointed to hear about this, but they are slowly rebuilding the range with completely re-modelled versions of the old houses. Earlier this month they released a stunning new version of the Merchant's House and it is truly a beauty (even though the roofs are not exactly my thing). Especially the interior on that model, just as with the new monstrous watch tower, are superb and I can't wait to see what they come up with next. So far, I have painted two of the buildings: the Merchant's House and Medieval Inn.

Actually I did a lot of modelling and assembling on various pieces, few of them were finished (like the gallows) and are still lying here as work-in-progress. I have started writing about them but finished posts with photos will come only later next year.

Another big thing for me was the release of the 2nd edition of the Border Town Burning supplement for Mordheim. This project had me occupied for so many years, it feels really good to finally let it go. I hope to see even more people put the rules to use or let themselves be inspired by them. Along with the announcement of the very final completion of BTB we also opened the doors to the follow-up project "Mutiny in Marienburg". You can read about that on the Liber Malefic blog. There will be lots of Mordheim goodness coming from there, so watch out for that blog if you care for Mordheim.

This brings me to the future...

I already dedicated quite a bit of time this year into creating my own pirates rules set and I definately want to continue with that next year. Aside from working on those rules I want to finish painting the last two Tabletop World buildings I have: The Forge and the huge Ruined Coaching Inn. These two pieces will require a lot of time, attention and dedication.

Speaking of dedication: The greatest and most infuential thing for me this year (remember, I am speaking hobby exclusively! ;) was the discovery of the Adventure Game Studio. This incredible piece of software lets you create adventure games, the type of classic click-and-point adventures I enjoyed in the 90's, mostly the famous LucasArts titles "Monkey Island", "Indiana Jones" 3 and 4, "Loom" and more. But this is not the moment to talk about adventure gaming, I might do so if anyone is interested in the topic?
Still, I am currently totally enjoying creating my very own adventure world and game. It's just so much fun. I have done quite a bit of work on the game already so I end this post with a bit of preview material.
I can't believe you have actually read all of this rather lengthy post so if you really did: Thank you, and let me know what you think! If you just skipped the boring words looking for eye candy: Here comes the pixel art, totally out of nowhere. Your fault. Enjoy.
Have a great holiday season and a happy new year!
See you in 2011.






An early preview video showing the stairway of a rundown London house

Saturday, October 30, 2010

Captain Alatriste has arrived!

A few years ago a Spanish project revolving around Captain Alatriste caught a lot of attention on the Lead Adventure Forum. Based on the novels by Spanish author Arturo Pérez-Reverte the group produced some great looking 28mm miniatures, most noticeable Alatriste himself:


After some time the project was rumoured to be dead and it seemed as if the figures would never be available. Now there are news about a re-design of the project and a deal with Zenit Miniatures. However, the best news is that some of the original miniatures are currently available on ebay - for the incredible price of 3,99 EUR (current ebay link).

Of course I didn't hesitate and immediately bought a set, which arrived only three days later!

So here comes the best part: Photos! (click to enlarge)



Here's a size comparison with a swashbuckler from Black Cat Bases and a Black Scorpion pirate (30mm):


Conclusion: Very nice miniatures for a great price (although 6 EUR shipping does hurt a bit, but they arrived quickly and savely and the overall price is still good). Now I hope that the other original miniatures, for which we have seen the lovely greens already, will turn up as well.

Sunday, October 17, 2010

Border Town Burning Mordheim Supplement

The 2nd edition of the Border Town Burning supplement for Mordheim is now available from the BTB website. The new edition has been corrected and updated based on the player feedback during the last 1,5 years. This is, and will be, the most up-to-date version of the book; another revision is very unlikely to happen.

Aside from the new edition, there is another big announcement: The BTB team and a few additional conspirators have moved to blogger: Check out the Liber Malefic Blog for news and updates of the follow-up project to the Border Town Burning supplement. You will find me there posting the occasional Mordheim warband or building for the all-new setting, so I hope to see you there too!

Friday, October 8, 2010

Foundry Compendium

As my current wargaming endeavours are all pirate themed I am looking for as many resources I can find. I already mentioned Foundry's Scourge of the Seas book some months ago. But I am not only interested in background material but also in existing game rules. It all started with Legends of the High Seas and one book that caught my attention and that I really wanted to check out ever since its release was the Foundry Compendium. The subtitle reads: "Pirates to Darkest Africa - Rules, Campaigns, Painting Guides and Terrain-making". As promising as that sounds, it sure is a lot of stuff for a 96 page book. The articles are taken from previous publications but as I never had a subscribtion to any of the Wargaming Magazines (such as Battlegames or Wargames Illustrated) I could be sure that all the contents would be new to me. Now somewhat recently Foundry had their books on offer so I took the chance and bought the book at a nice discount price. Although I always enjoy having a gander at other periods, genres and games, my prime interest was the cutthroats parts so let's see what aspiring captains can find in this book.

These are the piratical articles from the Foundry Compendium:
Pirates in West Africa (5 pages) - A simple but full set of rules for playing a pirate game.
Any Port in a Storm (7 pages) - A Guide to creating a waterfront wargaming board.
It's Cutlasses Now, Men! (6 pages) - A Guide to scratch-building 28mm pirate ships
Pirate Personalities (2 pages) - Some tips on converting piratey miniatures.


The pirate "game" is of no use really, at least not to me as I don't enjoy this kind of superficial game rules. I understand this rules set was created for quick participation game purposes, but then why put it in a wargames book? I would rather play the free Island Mayhem pirate rules.

The next articles are by Foundry terrain guru Gary Chalk. I really enjoyed the waterfront tutorial - lots of eye candy and useful information. I like to see articles that encourage gamers to create their own terrain and scenery. Of course, I am already doing so myself coming from a skirmish game background, but I have rarely seen it done in my gaming groups and I think it's good to keep encouraging gamers.

The tutorial for scratch-building 28mm pirate ships can probably considered a classic. On various forums I have seen gamers using his plans to create their own ships. This is probably due to the fact that Foundry used to host a PDF file of the article (in its original publication form) on their website, then took it down for the release of the Compendium. I already mentioned the plans in my list of Pirate Ship Manufacturers along with links to example works. Although it is great to have the article in printed form, a PDF version of the plans would be much better when actually applying the knowledge to use. I am sure you can still find the PDFs somewhere floating around the web.

The last article deals with converting piratey themed miniatures (as if Foundry's Pirates and Swashbucklers miniatures range wasn't huge enough already). But it's not too bad as it does give some inspiration for unusual poses and it is always nice to have one's own personalised figures.

So, the conclusion? If you are only in for the pirate stuff you probably want to give this one a miss. The pirate material in this book is not really worth the money. However, if your interest is more widespread so that you enjoy the rest of the covered themes and periods, then you might want to give the book a chance. Personally, I enjoyed some of the other articles, especially as I had never concerned myself with those periods before (Romans, Aztecs) so I learned quite a bit. At the very least it is definately nice for the eye candy. If you can get it a reduced price, I would recommend it IF you are open-minded with regards to periods and themes.

_________________________

Update: By request here is a breakdown of the rest of the book:

Today will Decide! (11 pages) - Skirmish gaming with Romans by Chris Peers
The Land of El Dorado (22 pages) - by Chris Peers
The Colours of War (4 pages) - Painting Guide for Aztec miniatures
Burned with Fire and Killed With Steel (8 pages) - "Quickfire rules for Roman gladiatoral combat" by Chris Peers
In Darkest Africa (5 pages) - Full rules for Dark Africa games by Chris -well-guess-who
Painting Darkest Africa (4 pages) - Painting Guide by Mark Copplestone
In Darkest Africa (6 pages) - continued
The World of the Greeks (8 pages) - A History lesson on Greek warfare by Adrian Garbett
Painting Spartan and Athenian Armies (2 pages) - by Steve Saleh


In "Today Will Decide" Peers presents rules for playing skirmish games with Roman Centurions vs small warbands of Gauls. It's one of those "fast-paced" games I am not too interested in personally, however, I did enjoy the somewhat lenthy discussion on why skirmish gaming - playing Heroic actions of individuals - does make sense with Romans despite the widely spread idea of the Roman discipline.

The "El Dorado" article is massive and actually presents what I consider a full rules set: Army lists, point values, campaign rules - all the good stuff I expect from a full rules set. Of course, if you enjoy the "fast paced" games, then you will consider those full games too and you might even prefer those simpler sets. I just don't. I expect a minimum of depth from any rules set. Together with the cool painting guide by Ian Heath this is a very good starting point for people looking to get into wargaming in central america.

I haven't read through the Gladiator article in full but it look promising to me. It contains presents rules for proper Gladiator fighting with rules for parrying, dodging as well as "dirty tricks" such as 'stomach throw' or 'sand in the face'. And you check for "appealing to the crowd (or not...)". I have tried gladiator rules in my old group before and I am very interested in alternative gladiatoral rules sets so I hope to try these out in the not too distant future.

The Darkest Africa rules are again more in-depth feature army lists and campaing rules (including a nifty map). Not really my cup of tea but definately a good starting point, or possibly additional material, for gamers interested in the setting.

The last two articles deal with the Greeks. The first is a history lesson on Greek warfare followed by a 2-page article on painting suitable miniatures. The space for these two articles should have been used to add more substance to the pirates part (for my liking) or the Roman part (for overall balance of themes). The way it is now, it appears somewhat random and only broadens the range of topics at the price of depth of the other themes.

I would have liked to see more weight on fewer topics than touching this many and only providing only few articles. Of course, the book is meant to appeal to many gamers, but this way does it appeal to people who are, say, interested in wargaming with Greeks? Does it appeal to people who are interested in Romans? I don't think so. If you are interested in those setting you probably have the material already and the stuff provided in the book is not sufficient to do as a starting point. In my mind it is for the Aztecs however and probably also for Darkest Africa. So the problem is that you don't know what to expect when buying the book - is it supplemental material for players who know their stuff or is it a good starting point for players who want to get into a new period? Unfortunately the answer varies from theme to theme, increasing the chance of disappointing the reader.
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